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Basics of java

價格:免費

更新日期:2019-01-11

檔案大小:因裝置而異

目前版本:7

版本需求:Android 4.0 以上版本

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Basics of java(圖1)-速報App

Object-Oriented Programming is a methodology to design a program using classes and objects. It simplifies the software development by providing some concepts:

1. Object

2. Class

3. Inheritance

4. Polymorphism

5. Abstraction

6. Encapsulation

Advantage of OOPs over Procedure-oriented programming language

1)OOPs makes development and maintenance easier where as in Procedure-oriented programming language it is not easy to manage if code grows as project size grows.

2)OOPs provides data hiding whereas in Procedure-oriented programming language a global data can be accessed from anywhere.

3)OOPs provides ability to simulate real-world event much more effectively. We can provide the solution of real word problem if we are using the Object-Oriented Programming language

Some of the topics Covered in the app are:

1. Overview of OOP

2. Elements of the Object Model

3. Basic Concepts of Object Oriented Programming

4. Benefits of OOP

5. Object

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6. Relationships among Objects

7. Classes

8. Relationships among Classes

9. Relationships between Classes and Objects

10. On Building Quality Classes and Objects

11. characteristics of object oriented modeling

12. Links and Association

13. Generalization and Inheritance

14. An object model

15. Need for OOP Paradigram

16. Multiple Inheritance

17. Data Encapsulation

18. Access Control

19. Creating and Destroying Objects

20. Garbage Collection

21. Introduction to Dynamic modeling

22. Events

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23. states and state diagram

24. Elements of state diagram

25. Advanced concepts in modeling

26. Concurrency

27. Dynamic model

28. Introduction to Modeling

29. Object Oriented Methodologies

30. OMT Methodology

31. Inheritance

32. Types of Inheritance

33. Scenario

34. Event-Trace Diagram

35. Introduction to functional modeling

36. Data Flow Diagram (DFD)

37. Examples of DFDs

38. Data Dictionary and Meta Data

39. Steps to Produce a DFD

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40. Different Types of Keys

41. Introduction to System Design

42. Making a Reuse Plan

43. Estimating Hardware Resource Requirements

44. Handling Global Resources

45. Setting trade-off Priorities

46. Dynamic Simulation

47. Real time system

48. Introduction to Object Design

49. Presentation of Contents

50. Design Algorithms For Operations

51. Implementation of Control

52. Design Associations

53. Determine Object Representation

54. Documentation

55. Introduction to methodologies to represent oops

56. Jackson Structured Development (JSD)

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57. Overcome the limitations of SA/SD and JSD

58. Overcome the limitations of SA/SD and JSD

59. Introduction to java

60. Features of Java

61. java operatores

62. data types in java

63. variable in java

64. Conditionals and Loops

65. Conditional and loop constructs

66. Arrays

67. Types of arrays

68. Multithreading Programming

69. Input / output in java

70. Method overriding

71. Dynamic Method Dispatch

72. Package in java

73. introduction to java applet

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Each topic is complete with diagrams, equations and other forms of graphical representations for better learning and quick understanding.

Significant object-oriented languages include Python, C++, Objective-C, Smalltalk, Delphi, Java, Swift, C#, Perl, Ruby and PHP. It is most widely used concept in programming.

Object Oriented Programming is part of computer science & software engineering education courses and information technology degree programs of various universities.

Basics of java(圖7)-速報App